Experiments that buy information
On This Lesson 4 topics
This lesson is planned. The outline below lists the topics it will cover. The full lesson has not been published yet.
In this lesson
design the cheapest test that reduces the most important uncertainty.
Planned topics
- Write the question as a hypothesis with a measure and a threshold that decides.
- Cheap forms: a spike, a prototype, a fake door, a pilot with three sellers, a load test on a slice.
- Fix time and cost before starting; decide in advance what each outcome will cause you to do.
- Experiments that cannot change the decision are waste.
Draft outline details
Demonstration
experiment card: assumption, hypothesis, method, cost and time cap, success threshold, decision if it succeeds, decision if it fails.
Check your understanding
How do you know an experiment is worth running?
Show answer
Its result could change the decision, and it is cheaper than being wrong.
Practice
Apply this lesson with the module's lab, exercises and quiz.
Marking a lesson complete is optional and you can undo it any time. Your progress stays in this browser.