Skip to content
Ameen Abozaid
In reviewJNR-005-L01

What patterns are (and are not)

  • Lesson 1 of 10
  • 11 min read
  • Junior
On This Lesson 4 topics

The content for this lesson is written and waiting for review. The outline below shows what it covers. It will be published once it is approved.

In this lesson

understand what a design pattern is.

Planned topics

  • A pattern is a named, reusable solution to a common design problem.
  • It gives the team a shared vocabulary: "use a Strategy here".
  • It is a recipe, not code to copy; you adapt it.
  • Patterns are not goals. Do not use one when a simple function or class is enough.
  • Many patterns are already in the JDK and Spring.
Draft outline details

Demonstration

a list of the seven patterns in this module with one problem line each.

Check your understanding

Is a pattern a library you add?

Show answer

No, it is an idea for structuring code.

Practice

Apply this lesson with the module's lab, exercises and quiz.

Lab and exercises Quiz

Marking a lesson complete is optional and you can undo it any time. Your progress stays in this browser.

Continue to next lesson

Type to search levels, phases, modules and lessons.